Tutorial: simulate depth of field

In short tutorial for Gimp today we see how to simulate the depth of field in a photo. Often with modern compact digital cameras automatic settings focus is the subject that background, making everything clearly visible. This can result in a decrease of the charm of the picture. Today's tutorial shows how blurry the parts that make “the environment“.

We begin to open up a nice picture (eye licensing) I'll take from the usual Flickr account. Now I use a landscape, but it can also work with individuals, the important thing is that there is the “outline“. (more…)

Real HDR effect

HDR e ToneMapping

Often (and in a completely anarchic) is confusing, species su Flickr and similar platforms, the’HDR with the Tone Mapping. Start now by saying that the HDR (High Dinamic Range) is a technique used in photography that allows to have a uniform illumination of subjects and settings that would normally be darker or lighter. The example below is a very good explanation.

In this short article we analyze the practical differences between a vero HDR and an effect “Tone Mapping“.

And since we're talking about practice, to begin to get a HDR will be needed various photographs of a single entity in formato RAW, or in a more modest size (JPG) setting a different exposure on the camera. (more…)

Tutorial: tool “Clones” the GIMP

Now let's see how the tool works “Clones” Gimp. Often we will ever need remove the elements from a photo taken which disturb the fluidity. This thinking an ad light pole, a bush, a chewed gum e appiccicata sul muro. Requirements can be many, but for this tutorial I decided to show its use for remove objects from the background. The instrument “Clones” does nothing but copy a portion existing in the picture (usually a reason fairly uniform) and cover areas that we do not want in the picture. (more…)